Effects of video games
Introduction
The new video does depict violent scenes of action which are widely being blamed for the increase in global aggression and violent behavior among young people. Despite the existence of very little association between the video games and the levels of attack, the American psychological association APA considers violent video games as a critical risk factor for the individual player’s aggression (Wang et al., 2019). According to the association, intense video game exposures were associated with increased aggressive behaviors, thought, and emotions, as well as a decreased level of empathy for others. Studies have, however, revealed that playing violent video games can increase the aggressive thoughts, behaviors ad feelings in both the personnel short and long terms life. Brutal videos games can work on desensitizing people into seeing aggressive behaviors and decrease the prosocial behaviors such as assisting another person and feeling empathy towards others. The longer a person is exposed to violent video games, the more likely that she has aggressive behaviors and through and more violent feelings (Jackson et al., 2019).
Scientist often measures aggressive behaviors in the numbers of way. Wang et al. (2019) look at the reports that relate to hitting and pushing, and some look at the teacher’s rating on individual student’s aggressive behaviors. Even though few sides reveal that violent games expose children below the age of 10 years. A long-standing debate over whether the violence that is often depicted in most of the video games can trigger real-world violence has taken over renewed vigor in the wake of the mass shooting that has been seen in most parts of the world especially in the US (Wang et al., 2019). The general trend that has been witnessed in society today is a meter of more significant concern.
New technologies on the violet viewed games can be blamed for the increasing rate of the aggression and the mass shootings that are being witnessed. Dispute the various studies which point out that assault is likely to result in a mass shooting. Most of the aggressive behavior has been blamed on the individual’s young people who spent much time on video games, which are quite violent or portrays volante scenes. According to the APA, most of the mass shooting instances are a result of long term exposure to violent video games. Very often, the individuals who have been over time been exposed to these violent video games to have a greater urge to practice the action which they see virtually. Others do get aggressive over time, and this results in them becoming more likely to be violent (Jackson et al., 2019).
Conclusion
The amount of violence that is often depicted in video games is very astounding. Various studies have linked the element of abuse that is witnessed in society among young people to the level of the video games that they do pay. For most of this population, they spend almost any of their free time on video games, which have found to be very violent. As a result of this, the level of aggression has tremendously gone up. As a result, they end up developing key aggressive behaviors and violence as well. Most of the perpetrators of the mass shooting in various parts of the world today have been associated with such aggression from violent video games.
References
Dowsett, A., & Jackson, M. (2019). The effect of violence and competition within video games on aggression. Computers in Human Behavior, 99, 22-27.
Ferguson, C. J., & Wang, J. C. (2019). Aggressive video games are not a risk factor for future aggression in youth: A longitudinal study. Journal of youth and adolescence, 48(8), 1439-1451.