Quote Sheet
“Very good sleep efficiency was decreased by access to and frequent use of a TV (54%), cell phone (52%), tablet (51%) and video games (51%).” (Dube et al. 3) Don't use plagiarised sources.Get your custom essay just from $11/page
“According to the Entertainment Software Association, 72% of American households play computer or video games” (Carmo JLF and Palmeira AL 3)
“Another sedentary activity, seated video game play, is highly attractive to children and considered by families as safe and less expensive ways of spending leisure time” (Carmo JLF and Palmeria AL 2)
“new generation of video console games, frequently known as “exergames” or “active video games”, requiring physical exertion to be played.” ( Carmo JLF and Palmeira AL 3)
“Video game skills can transfer to real-world situations. Fery and Ponserre found that 62 male college students who learned to putt a golf ball from playing a golf exergame transferred the skill best when they concentrated on a certain goal, such as putting a virtual golf ball into an onscreen virtual hole.” (Staiano and Calvert 15)
“Furthermore, a player’s ability to react to events that unfold quickly gets better with regular play. Tests of reaction times of action video-game players show that performance improved by more than 10 percent compared with before they took up gaming.” (Bavelier et al. 11)
“One study revealed that laparoscopic surgeons who were also game players were able to complete surgeries more quickly while retaining the necessary precision in the operating room. Game-playing surgeons appeared to work more efficiently, not just faster.” (Bavelier et al. 11)
“Poorer mental health in terms of higher prevalence of symptoms of stress, depression and anxiety has been repeatedly associated with measures of video game addiction in studies across countries.” (Loton el al. 4)
“In a number of qualitative studies video game addiction has been associated with a lack of coping skills, or described, by both researchers and gamers, as an escape-based coping strategy”
(Loton el al. 7)
“Video games can act as “teachers” depending on the game purpose” (Brilliant et al. 2)
“an active video game can improve physical fitness, whereas social video games can improve social behavior” (Brilliant et al. 2)
“Strategy gaming affects the DLPFC activity, whereas rhythm gaming affects the activity of visuospatial working memory, emotional, and attention area. FPS gaming affects the structure of the hippocampus and amygdala” (Brilliant et al. 25)
“acute video gaming of a minimum of 16 h is beneficial for brain function and structure. However, video gaming effects on the brain area vary depending on the video game type.”(Brilliant et al. 32)
“Because video game play, including exergame play, often occurs with peers, opportunities for social interaction may influence friendship selection, self-esteem, moods, and motivation.”
(Staiano and Calvert 17)
“Another mental disorder where VR therapy application has been widely explored is schizophrenia. VR technology has enriched cognitive-behavioral interventions for schizophrenia. There are many important utilizations of VR as far as assessment and treatment of schizophrenia are concerned [15], eg. (Grochowska et al. 8)”
“Video games are intrinsically motivating, responding to a player’s actions and challenging them at multiple levels of expertise” (Staiano and Calvert 21)
“ In particular, exergames develop spatial awareness, attention, and understanding of cause–effect relationships; they also teach players to manipulate a tool (a controller), respond to visual feedback, plan actions, understand spatial constraints, and create a cognitive map of their bodily movements in relation to game play.” (Staiano and Calvert 23)
“In particular, games played over broadband networks, whether they are based on personal computers or console systems, have begun to link people from around the world as they engage in a shared play experience.” (Williams 1)
“Derived from paper-and-pencil games such as Dungeons and Dragons, RPGs are a form of interactive fiction, in which “players create or take on a character represented by various statistics, which may even include a developed persona.” (Williams 8)
“ As broadband access has grown, these RPGs have become more popular among game players seeking a more social, networked experience.” (Williams 8)
“As one gamer said, “[Meeting new people is] the most interesting aspect of the game. This gives it a social dimension. There’s another person behind every character” (Williams 9)
“Transforming sedentary video game play into active exergame play could increase caloric expenditure and improve coordination and athletic skills, thereby combating obesity.”
(Staiano and Calvert 9)
“Preadolescent and adolescent youth increased their energy expenditure from 129% to 400% while playing Sony EyeToy games” (Staiano and Calvert 10)
“Frequent exergame play can contribute to fitness and weight loss over time.”
(Staiano and Calvert 13)
“Playing Wii Active cooperatively with peers over a 7-month period resulted in weight loss for overweight and obese youth when compared with a control condition” (Staiano and Calvert 13)