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Visual Art

Video games as a tool to train visual skills

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Video games as a tool to train visual skills

Achtman, R. L., C. S. Green, and Daphne Bavelier. “Video games as a tool to train visual skills    [REVIEW].” Restorative neurology and neuroscience, 2008, pp. 435-446.

In accordance to Bavelier, Green and Achtman in Restorative Neurology &            Neuroscience, video games can assist in rehabilitating people who have lost specific           visual abilities due to neurological damage. In their study, they evaluated the skills of     both people who play video games and those who don’t play in several areas like visual          search tasks as well as peripheral vision tests. Bavelier, Green and Achtman argued that      the outcome showed that those who played video games were better than those who            don’t play video games. Even after the tests, they went ahead to test the training effects          on non-video game players. That is, they continued testing some of non-players as a     control group while recruiting others in video game playing who were initially not      playing. The control group depicted little improvement whereas the group that was             exposed to video game playing significantly registered high improvement. Out of these results, the conclusion was that playing video games improves visuals skills if done     regularly.

                        This argument is credible in consideration to the fact that these were not the only     tests that were performed to affirm the conclusion. Others showed that video games            cultivate a notion of more attention to fine details, ability of counting quickly and            showing more attention to temporal and special differences. The ability of video games to        improve these skills is therefore an indication that playing video games stimulates visual             plasticity hence making some parts of brain initially not used for seeing to specialize            and start being used. I will use this review to strengthen my firm stand on the            argument that videogames don’t have negative impacts on individuals as widely known.       In order to make my point on the argument, I will contend that the tests were done       severally and conveyed same results. The fact that the tests were done severally avoided   biasness in the conclusion and gave the argument a benefit of doubt.

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