Lib 312- WA4
For many years, fantasy and dystopia have dominated young adult literature, but the recent brand of realism and gritty has swept the industry. Examples of such brands are the Hunger Games where realism and down to earth scenes are evident. Hunger games have changed the fantasy world to real-life events where both low and high class accept and embrace fighting and violence as a means of survival. The Hunger Games discusses many points of view as reflected in the young adult literature where fighting, killing and training for violence is accepted in the society (Ilar 30). From the psychological view, Hunger movies present a scenario where society has sanitized violence as a form of self-defense for children, where winning through fights is morally accepted. Therefore, Hunger Games has brought in reality in the young adult genre, which is different from fantasy and dystopia of the past.
It would be safe to argue that Hunger Games has sanitized the hopes of the future based on realism. The text seems to explain that what seems acceptable to children is the use of force to survive. As much as the film is dangerous, the Capitol where war and battles were fought, had a psychological impact on understanding that it was a norm for children to fight as an adventure or sport. Children from various districts were gathered and allowed to fight, and ding was imminent because that was the only way out (Collins 70). As such, the games had such a profound impact on the young adult genre as it made the modern genre to embrace reality. Contemporary society also has normalized fights by even preparing children to win. The districts mentioned in Hunger Games trained children to fight for the rest of their lives, meaning that Hunger Games changed the fantasy nature of the young adult genre to a more approachable and realistic genre where reality is practiced. It is because of these changes that Hunger Games have changed understanding of war as a tool to strengthen children both physically and mentally, which, in our understanding, not only prepares children to survive but also to win in life.
From the outside, it is clear to understand where the character in the Hunger Games stood and accepted. According to Seeley, Randy, and Kent (805), Hunger Games portrays a society that accepts suppression from higher society or authority figures. This is so true of the current young adult genre where the society conditions the mental state of children and accept their life as commanded. In the Hunger Games, district people were only permitted to do little for their survival, and that any talks, actions or behaviors against the Capitol were punished through death (Seeley, Randy and Kent 805). It is through this understanding that society accepts fighting to the death as a show of courage for children, and that respect for children is a crucial virtue, especially to those in higher or respectful positions.
Therefore, The Hunger Games film presents many instances of sociological and realism theories that reflect the general features of the young adult genre. It analyzes everyday sociological processes and facts that govern the behavior of children in society. Generally, the movie has impacted the young adult genre in terms of understanding differences in societal power structures, effects of socialization, stereotypes, wealth and how all these aspects affect people’s view of life.